Blessed and Cursed Items:

Roll your % dice for each magical for enchanted item discovered.

 

A site (oasis, lake, dungeon, labyrinth, tomb, catacombs, ancient city, abandonned castle, etc.) can also be blessed or cursed, and it will be strictly up to the discretion of the G.M. if he or she wishes to check for it.

 

If you roll a 00, the item found, or the site entered into, will either be blessed or cursed. If it is, roll on Chart #1:

 

Chart #1:

%Roll: Blessed or Cursed:

01-60:   Blessed

61-00:   Cursed

 

The power of the blessing or cursing will be triggered by a certain action, word or phrase spoken. It can also be simply in effect. Touching an item may cause it to effect the one who touches it, or it can be an area of effect. This is strictly up to the G.M. (G.M.: You must set the rulings of the blessed or cursed item). Be creative, but never slam a party with a curse that is going to overwhelm them and stop the adventure. Have fun with this.

 

Author's note:

This is a ruling that is literally endless in posibilities, and so I decided to leave the blessing or cursing up to the G.M., as well as all rulings.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chart #2:

%Roll: # of character traits this item has:
01-20:   Action (Roll on Chart #3)
21-40:   Phrase
 (Roll on Chart #3)

41-60:   Word (Roll on Chart #3)

61-80:   Spell cast (Roll on Chart #3)
81-00:   Ability invoked
 (Roll on Chart #3)

 

Note:

Roll once for EACH characteristic trait on the following chart:

 

 

Return to:

Chart #1

Chart #2

Chart #3

Chart #4
Chart #5

Chart #6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chart #3:

%Roll: Characteristic Trait result:
01-33:   Defensive      (Roll on Chart #4 for the Defensive Ability, Power, or Spell item will house)
34-67:   Helpful           (Roll on Chart #5 for the Defensive Ability, Power, or Spell item will house)

68-00:   Offensive       (Roll on Chart #6 for the Defensive Ability, Power, or Spell item will house)

 

 

 

Return to:

Chart #1

Chart #2

Chart #3

Chart #4
Chart #5

Chart #6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chart #4:

%Roll: Defensive ------ Abilities, Powers and Spell:
01-60:   Astral Barrier (keeps astral creatures at bay)
61-00:   C

61-00:   H

 

Return to:

Chart #1

Chart #2

Chart #3

Chart #4
Chart #5

Chart #6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chart #5:

%Roll: Helpful ----- Abilities, Powers and Spell:
01-60:   Commune (Holder of item can communicate with any creature being held at bay)
61-00:   C

61-00:   H

 

 

 

Return to:

Chart #1

Chart #2

Chart #3

Chart #4
Chart #5

Chart #6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chart #6:

%Roll: Offensive ----- Abilities, Powers and Spell:
01-60:   B
61-00:   C

61-00:   H

 

 

# of characteristics this item holds

 

 

 

Animated

Dead

Living: Item is a living entity, housed within the item: Awareness, Enmity, Antipathy, Apathy, Power to act...

Unliving

 

 

Align (if living)

 

 

Return to:

Chart #1

Chart #2

Chart #3

Chart #4
Chart #5

Chart #6